Philip Kendall - The Core Warrior Index
Core Warrior is a newsletter promoting the game of Core War. Since the
first issue in October 1995, it has included many useful hints on playing the
game and many warriors with descripitions. This page is an attempt
to keep a catalogue of what is available in every issue; it is based on the
Hint List first published by Anton Marsden in Core Warrior 40.
Thanks should also go to Damien "Planar" Doligez for maintaining the archive of both previous Core Warriors and almost every warrior every published
which this page uses extensively.
To retreive the relevant newsletter, click on its number; some other links
(principally the published warriors) are also available.
- 001
- NSFCWT round 1 results/comments
- Replicators (part 1): basic silk
- Paperone by Beppe Bezzi
- 002
- NSFCWT round 2 results/comments
- Improving beginner warriors: code compression
- juliet storm by Myer Bremer
- Mutagen by Scott Manley
- theMystery1.5 by Magnus Paulsson
- 003
- NSFCWT round 3 results/comments
- Replicators (part 2): timescape silk, optimising constants (cdb)
- paper01o by Beppe Bezzi
- 004
- NSFCWT round 4 results/comments
- Mutagen improved again (improved scanner)
- Hint Test v2 by Myer Bremer
- Scanners: JMZ, CMP
- Iron Gate by Wayne Sheppard
- Agony II by Stefan Strack
- Hint Test v4 by Myer Bremer
- Continuously launching imp spirals
- Impfinity v1 by Planar
- 005
- NSFCWT round 5 results/comments
- PSpace basics, brainwashing
- juliet and paper by Myer Bremer and Beppe Bezzi
- Textual replacement of labels
- Thermite 1.0 by Robert Macrae
- Phq by Maurizio
Vittuari
- 006
- NSFCWT round 6 results/comments
- Bombers
- Blue Funk 3 by Steven Morrell
- juliet storm by Myer Bremer
- Mutagen improved yet again (pspaced with small bomber)
- Hint Test v4 (different version) by Myer Bremer
- Continuously launching imp spirals
- 007
- Bombers: bomb types
- Ike v.21 by Paul Kilroy
- Continuously launching imp spirals
- Impfinity v3i by Planar
- QScans: where to scan, what order to scan, how to attack, area to attack
- 008
- NSFCWT round 7 results/comments
- Imp steps
- Euclid's extended by Planar
- run and hit by Beppe Bezzi
- Back Propogation by Myer Bremer
- Vampires
- myVamp v3.7 by Magnus Paulsson
- 009
- NSFCWT round 8/9 results/comments
- Improving beginner warriors
- Provascan 2.0 by Beppe Bezzi
- Provascan 2.0d by Beppe Bezzi
- La Bomba by Beppe Bezzi
- Armory - A5 by John K. Wilkinson
- CDB tutorial (part 1)
- Fahrenheit 0 by Planar
- 010
- Improving beginner warriors: (no) boot, anti-imp clears
- Prova_e_Riprova by Maurizio Vittuari
- CDB tutorial (part 2)
- 011
- Bombing/scanning steps
- Impfinity v4g1 by Planar
- 012
- Scanning
- Monitor by Myer
Bremer
- Taking Names by Paul Kline
- seventyfive by Anders Ivner
- Porch Swing by Randy Graham
- CDB tutorial (part 3)
- 013
- Anti-imp clears
- CDB tutorial answers
- 014
- Old warriors vs. current warriors
- CDB tutorial (part 4)
- 015
- Self bombing -> clear
- CMP scanner by Kurt Franke (Not available from Planar's archive)
- 016
- Defence: self splitting, adding imps, boot and decoy, active decoys,
PSpace, DJN defence
- 017
- Announcement of John K. Lewis's intelligent warrior tournament
- RedOS by John K. Lewis
- Spiral clears, 100% C DJN stream
- CDB tutorial (part 5)
- 018
- Bomb effectiveness: SPL, SSJ, S..S, SPL -1, SPL/MOV, etc
- 019
- Scanners
- Iron Gate by Wayne Sheppard
- Memories by Beppe Bezzi
- Frontwards v2 by Steven Morrell
- Cleaver/75 by Wayne Sheppard
- Pspace hints by David Boeren
- 020
- Auntie v1.0 by Ian Oversby
- Socrates by Kurt Franke
- Handshaking
- 021
- How to live longer: score distribution, boot, bombs, brainwashing, imp protection, QScans
- Jack in the box by Beppe Bezzi
- 022
- JMZ scans: A/B/I
- 023
- Review of the warriors in John K. Wilkinson's beginner's benchmark (the Wilkies suite)
- Warning about bias
- 024
- Thermite II by Robert Macrae
- 025
- Tornado 3.0 by Beppe Bezzi
- Stepping Stone by Kurt Franke
- 026
- Switching techniques and brainwash recovery
- Grilled Octopus v0.5 by David Boeren
- 027
- Multi boot routines
- Grilled Octopus v0.7 by David Boeren
- Advanced benchmark scores
- 028
- Bomber killers
- 029
- Imps (launching)
- Scanny Boy by David van Dam
- 030
- Imp killing
- -F numbers
- 031
- Rosebud by Beppe Bezzi
- Flurry by Anton Marsden
- 032
- P-clear by Paul Kline
- mopt tutorial
- 033
- Decoy makers
- stoninc by Maurizio Vittuari
- the historian by Björn Günzel
- 034
- [No hints, etc in this issue]
- 035
- A new p-switcher
- Twister by Beppe Bezzi
- 036
- Mirage/Blur scanner series
- Mirage 2 by Anton Marsden
- Blur by Anton Marsden
- Blur 2 by Anton Marsden
- 037
- QScans: fast response
- Q^2 by Anders Ivner
- Mirrored imps
- 038
- Bomb dodgers
- Manfred v0.3 by Ian Oversby
- myVamp 5.4 by Magnus Paulsson
- 039
- A new p-brain
- Jack in the Box II by Beppe Bezzi
- 040
- [The original version of] This hint list
- Probe by Anton Marsden
Marsden
- 041
- [No hints, etc in this issue]
- 042
- [No hints, etc in this issue]
- 043
- Scanning your own qscan code
- 044
- Coreclears/killing imps
- gate c-c1 by Beppe Bezzi
- gate c-c2 by Beppe Bezzi
- gate c-ca by Beppe Bezzi
- stargate by Beppe Bezzi
- d-clear by Björn Günzel
- 045
- Qscan bombing engines
- 046
- Mutation
- Eggbeater by Anton Marsden
- 047
- BDECWT round 1 results
- Better papers and stones
- 048
- Imp/stone killing
- The Machine by Anton Marsden
- 049
- Random ramblings
- Damage Incorporated by Anton Marsden
- 050
- BDECWT rounds 1-5 results
- HAL 9000 by Justin Kao
- 051
- Boot routines
- 052
- Dclears
- Blur '88 by Anton Marsden
- 053
- Gigolo by Beppe Bezzi
- 054
- Qscans and corewar strategy
- RetroQ by Paul Kline
- 055
- Ideas for getting onto the Hill
- 056
- Impact of He Scans Alone
- 057
- Pspace engines
- NCC-1701-A by Philip Kendall
- 058
- More pspace
- P^2 by Anton Marsden
- Simplicity by Anton Marsden
- 059
- Electric Head by Anton Marsden
- 060
- Anton's Tournament round 1 results
- Paper overview
- unrequited love by kafka (This version not available from Planar's archive)
- paper01o by Beppe Bezzi (This version not available from Planar's archive)
- Pulp by Ian Oversby (This version not available from Planar's archive)
- CC Paper 2 by Franz (This version not available from Planar's archive)
- 061
- Anton's Tournament round 2 results
- A new way of avoiding self-bombing
- evoltmp's stone (mod-8 version) by Philip Kendall and John K. Wilkinson (Not available from Planar's archive)
- evoltmp's stone (mod-4 version) by Philip Kendall and John K. Wilkinson (Not available from Planar's archive)
- 062
- Anton's Tournament round 3 results
- 063
- C^3 by Christian Schmidt
- Digitalis 2 by Christian Schmidt
- 064
- Nomolos by Ian Oversby
- Benj's Revenge by Robert Macrae
- 065
- How to kill scanners
- 066
- qDeath v .269 by Ryan Coleman
- Improving a beginner's warrior
- qDeath 2.2 by Ryan Coleman/Philip Kendall
- Analysis of Aladdins Cave
- Aladdins Cave by Paul Kline
- 067
- Alien by Christian Schmidt
- 068
- How to win Ilmari's Mini-Tournament #1
- The Fugitive by David Moore
- 069
- Improved parallel process code
- Improving a beginner's warrior
- Hill longevity
- Newt by Ian Oversby
- 070
- Current standings in the Oversby Autumn Core War Tournament
- P^3 switcher
- Zooom... by John Metcalf
- 071
- Current standings in the Oversby Autumn Core War Tournament
- Fixed by Ken Espiritu
- Innocuous by John Metcalf
- 072
- Results of the Oversby Autumn Core War Tournament
- Optimizing process allocation in parallel-running strategies
- The Stormbringer by Christian Schmidt
- Digital Dragon by Christian Schmidt
- Shadow by Christian Schmidt
073
Q^3 scan
Puddleglum by John Metcalf
Auntie v1.0 by Ian Oversby
074
WingShot by Ben Ford
Baseline Plus by Ken Espiritu
075
Results of the Intelligent Warrior Tournament 1999
Improving a Beginner's Warrior
nPaper by Paul-V Khuong
nPaper II by Paul-V Khuong
SnooPy by Paul Kline
076
Results of Ilmari's Mini-Tournament #2
Safety In Numbers by Ken Espiritu
Wintermute by John Metcalf
077
Midget by Chip Wendell
Cinammon by John Metcalf
078
Current standings of Kofacoto
Combatra by David Moore
Process Finder by David Moore
KafuFFLe by John Metcalf
079
Final standings of Kofacoto
Certain Abuse by Dave Hillis
Enough is enough! by John Metcalf
080
Son of Vain by Ian Oversby and Joonas Pihlaja
Mischief by John Metcalf
Oneshot '88 by John Metcalf
081
SS2002 round 1 results
WARRIOR(Purifier,Lukasz Grabun)
082
SS2002 round 2 results
083
SS2002 round 3 results
Reepicheep by Lukasz Grabun and John Metcalf
084
SS2002 round 4 results
RotF qscan by M Joonas Pihlaja
Airbag: exposed
Digitalis 2002 by Christian Schmidt
085
SS2002 round 5 results
Seven Hints
Thunderstrike by Lukasz Grabun
086
Tangle Trap 3 by David Moore
Lethal Frog by Christian Schmidt
Origin of Storms by John Metcalf
087
IRC speed Redcoding challenge results
Paper and quick-scanner
unheard-of by Christian Schmidt
088
Soldier of Silkland by Christian Schmidt
089
A basic introduction to the anatomy of the scanner
Dandelion II by Christian Schmidt and Sascha Zapf
something strange by John Metcalf
090
A short history of '94 LP hills
A few remarks about LP strategies
New approaches in evolving warriors and finding new strategies
Eve 15 by bvowk + Fizmo
Muffineer by Christian Schmidt
Further parallel process code
Goin' Mobile by
Sith by Christian Schmidt
091
20th Anniversary Corewar Meeting 2004
Imp Launchers & The Hybrid Launcher
Short Launcher by G.Labarga
Rusty by John Lewis
Leap in the Dark by Christian Schmidt
Bottomless Pit by Roy/Fizmo
Sidestep by Christian Schmidt
Attacker in Darkness by Christian Schmidt
092
Blacken by Ian Oversby
vamps are back 0.2 by elkauka
Bvowkium Fizmoxid by bvowk/fizmo
How to use a q^4.5-scanner